ABOUT ME
Yang YI
Toronto,Canada
Gameplay and Technical Game Designer.
Focused on gameplay systems, interaction design, and cross-team delivery across Unity and Unreal Engine projects.
Selected highlights
Designed and implemented a dialogue and event framework adopted across all levels from tutorial to final build.
Defined interaction rules that supported consistent 3C behavior across multiple environments.
Reworked early scope and system boundaries to stabilize integration before playtesting.
How I work
Systems, Scope, Cross-team alignment, Tooling
I tend to work in roles where clarity and alignment matter most, especially when systems, scope, and multiple disciplines intersect.
In team settings, I focus on reducing ambiguity early, helping clarify goals, and shaping systems that are practical to implement and maintain. This often means adjusting scope, refining system boundaries, or reorganizing collaboration as projects move toward production and playtesting.
Outside of production work, I spend time on photography and small design studies.
Working visually helps me think more clearly about structure, hierarchy, and how people read complex systems.
Selected visual studies
Photography and design explorations outside production work.











