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LOGO_CometsWayfaringOdyssey_LOGO.png

3C | Physics | Dialogue | Tooling

Project Details

INFOS
PITCH
  • Genre : 3rd person, physics-based, puzzle, adventure

  • Target Player : Casual players

  • Dev Team Size : 6 (5 Game Designer, 1 Artist)

  • Duration : 10 months

  • Software : Unreal 5.3

  • Target Platform : PC (Keyboard)

Blast off for a training simulator like no other. Welcome to Nebulon Delta ! An alien planet doubling as coaching grounds where trainee dog Comet will learn to overcome puzzles with his sturdy mecha.

What I did... 

In this project, I worked as a technical designer, and I'm responsible for the following things : 

3C + Tech Animation

Comet_Mecha.gif

Comet's Body (Grabbing Controller)

Comet_Head.gif

Comet's Head (Physic Controller)

Physics-Related Gameplay

Comet_Prop.gif
Comet_Water.gif

Props

Water

Dialogue System

Comet_Dialogue.gif
Comet_ScriptedEvents.gif

Dialogues

Scripted Events based on this system

And...

Comet_Misc.gif

Different game bricks

Comet_Opti.gif

Optimizing and debugging

What I learn...

  • How the weight/physics system in Unreal Engine works in-depth.

  • How a Dialogue system works, and how far can the system be developed.

  • How to bridge between Art and Design team, and create useful and easy-to-use tools for them.

  • How to optimize a game via bulit-in tools/code.

  • How to adapt my works for rescoping.

  • How to have a clean and modular structure of code.

  • The importance of uniting team members and effective communication.

Wanna Play..?

Itch.io link coming soon...

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