
Project Details
INFOS
PITCH
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Genre : 3rd person, physics-based, puzzle, adventure
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Target Player : Casual players
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Dev Team Size : 6 (5 Game Designer, 1 Artist)
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Duration : 10 months
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Software : Unreal 5.3
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Target Platform : PC (Keyboard)
Blast off for a training simulator like no other. Welcome to Nebulon Delta ! An alien planet doubling as coaching grounds where trainee dog Comet will learn to overcome puzzles with his sturdy mecha.
What I did...
In this project, I worked as a technical designer, and I'm responsible for the following things :
3C + Tech Animation

Comet's Body (Grabbing Controller)

Comet's Head (Physic Controller)
Physics-Related Gameplay


Props
Water
Dialogue System


Dialogues
Scripted Events based on this system
And...

Different game bricks

Optimizing and debugging
What I learn...
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How the weight/physics system in Unreal Engine works in-depth.
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How a Dialogue system works, and how far can the system be developed.
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How to bridge between Art and Design team, and create useful and easy-to-use tools for them.
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How to optimize a game via bulit-in tools/code.
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How to adapt my works for rescoping.
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How to have a clean and modular structure of code.
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The importance of uniting team members and effective communication.