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I'm YANG YI.
I’m a Gameplay and Technical Game Designer
In Toronto Canada
Technical Game Designer: 3C, Physics, Interaction Systems
Defined systemic interaction rules for water and object grabbing that shape 3C behavior.
Released game · Team of 6 · Unreal Engine 5
Technical Game Designer: Movement, Physics Systems
Reframed jump pads from a supporting movement tool into the core system that the entire game is built around.
Solo dev · 6 weeks + 3-week Gold pass · UE 4.27 · PC
Technical Game Designer: Gameplay Systems
Built a consequence-driven posting system where platform, tags, caption, and timing choices produce differentiated risk and engagement outcomes.
Team of 3 · 7 weeks · Unity · Day 5 prototype