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All featured projects

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Comet's Wayfaring Odyssey

Defined systemic interaction rules for water and object grabbing that shape 3C behavior.

Technical Game Designer — 3C, Physics, Interaction Systems

Team of 6 · 9 months · UE5 · BAFTA Student Awards 2025 (Longlisted)

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BOUNCEED

Reframed jump pads from a supporting movement tool into the core system that the entire game is built around.

Technical Game Designer — Movement 3C and Physics Launch Systems

Solo dev · 6 weeks + 3-week Gold pass · UE 4.27 · PC

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The Whisperer

Built a consequence-driven posting system where platform, tags, caption, and timing choices produce differentiated risk and engagement outcomes.

Technical Game Designer — Systems Designer focus

Team of 3 · 7 weeks · Unity · Course Project

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